Rendering C++ library for glTF: Runtime asset format for WebGL, OpenGL ES, and OpenGL
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Building:

Linux:
./configure.ac && make

Windows
Use visual studio project files under ./build/win32/

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Runtime OpenGL requirements of libgltf code:

* OpenGL 2.1
* GL_ARB_framebuffer_object (part of OpenGL 3.0)
* GL_ARB_vertex_array_object (part of OpenGL 3.0)
* GL_ARB_texture_multisample (part of OpenGL 3.2) (optional: USE_MSAA)
