# local files
set(GAME
    main.cpp
    engine.cpp
)
if(NOT WIN32)
    set(GAME ${GAME} crashcatcher.cpp)
endif()
set(GAME_HEADER
    engine.hpp
)
source_group(game FILES ${GAME} ${GAME_HEADER})

add_openmw_dir (mwrender
    renderingmanager debugging sky camera animation npcanimation creatureanimation activatoranimation
    actors objects renderinginterface localmap occlusionquery water shadows
    characterpreview globalmap videoplayer ripplesimulation refraction
    terrainstorage renderconst effectmanager weaponanimation terraingrid
    )

add_openmw_dir (mwinput
    inputmanagerimp
    )

add_openmw_dir (mwgui
    textinput widgets race class birth review windowmanagerimp console dialogue
    windowbase statswindow messagebox journalwindow charactercreation
    mapwindow windowpinnablebase tooltips scrollwindow bookwindow list
    formatting inventorywindow container hud countdialog tradewindow settingswindow
    confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
    itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
    enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor spellicons
    merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
    keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
    tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
    recharge mode videowidget backgroundimage itemwidget
    )

add_openmw_dir (mwdialogue
    dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper
    )

add_openmw_dir (mwscript
    locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
    guiextensions soundextensions skyextensions statsextensions containerextensions
    aiextensions controlextensions extensions globalscripts ref dialogueextensions
    animationextensions transformationextensions consoleextensions userextensions
    )

add_openmw_dir (mwsound
    soundmanagerimp openal_output ffmpeg_decoder sound
    )

add_openmw_dir (mwworld
    refdata worldimp physicssystem scene globals class action nullaction actionteleport
    containerstore actiontalk actiontake manualref player cellfunctors failedaction
    cells localscripts customdata weather inventorystore ptr actionopen actionread
    actionequip timestamp actionalchemy cellstore actionapply actioneat
    esmstore store recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
    contentloader esmloader omwloader actiontrap cellreflist projectilemanager cellref
    )

add_openmw_dir (mwclass
    classes activator creature npc weapon armor potion apparatus book clothing container door
    ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
    )

add_openmw_dir (mwmechanics
    mechanicsmanagerimp stat character creaturestats magiceffects movement actors objects
    drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor
    aiescort aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
    disease pickpocket levelledlist combat steering obstacle
    )

add_openmw_dir (mwstate
    statemanagerimp charactermanager character
    )

add_openmw_dir (mwbase
    environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
    inputmanager windowmanager statemanager
    )

# Main executable
set(BOOST_COMPONENTS system filesystem program_options thread wave)
if(WIN32)
    set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale)
endif(WIN32)

find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})

add_executable(openmw
    ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
    ${OPENMW_FILES}
    ${GAME} ${GAME_HEADER}
    ${APPLE_BUNDLE_RESOURCES}
)

# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
add_definitions(${SOUND_DEFINE})

target_link_libraries(openmw
    ${OGRE_LIBRARIES}
    ${OGRE_STATIC_PLUGINS}
    ${SHINY_LIBRARIES}
    ${Boost_LIBRARIES}
    ${OPENAL_LIBRARY}
    ${SOUND_INPUT_LIBRARY}
    ${BULLET_LIBRARIES}
    ${MYGUI_LIBRARIES}
    ${SDL2_LIBRARY}
    ${MYGUI_PLATFORM_LIBRARIES}
    "oics"
    "sdl4ogre"
    components
)

if (USE_SYSTEM_TINYXML)
    target_link_libraries(openmw ${TINYXML_LIBRARIES})
endif()

if (NOT UNIX)
target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
endif()

# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()

if(APPLE)
    find_library(COCOA_FRAMEWORK Cocoa)
    find_library(IOKIT_FRAMEWORK IOKit)
    target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})

    if (FFMPEG_FOUND)
        find_library(COREVIDEO_FRAMEWORK CoreVideo)
        find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
        target_link_libraries(openmw ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
    endif()
endif(APPLE)

if (BUILD_WITH_CODE_COVERAGE)
  add_definitions (--coverage)
  target_link_libraries(openmw gcov)
endif()

if (MSVC)
    # Debug version needs increased number of sections beyond 2^16
    if (CMAKE_CL_64)
        set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
    endif (CMAKE_CL_64)
endif (MSVC)
