Version 0.8.9:
  * Bugs fixes:
    * Typo fixes. (@dplepage, @guillochon, @Wrzlprnft)
    * Fixed a bug where Earth would not let you land in a "safe passage" Free Worlds mission.
    * The hiring panel no longer lists crew from parked ships.
    * Auto-aim no longer points you at where a destroyed target used to be.
    * The fullscreen toggle key now works regardless of what GUI panel is active.
    * Derelicts will no longer converse with you if you hail them. (@ItsNickBarry)
    * Fixed a shop panel crash when a ship has no sprite defined.
    * Escorts no longer get stuck trying to refuel on a planet that will not let them land.
    * Escorts will now leave your fleet to refuel if the alternative is ending up stranded.
    * When dominating a planet, capturing a defender now counts as destroying it.
    * Fixed the graphics flicker when taking off.
  * Game content:
    * Caph now uses Syndicate defense fleets, since it is a Syndicate system.
    * Many new names for mission cargoes. (@Pointedstick, @anonybosch)
    * New names for civilian and pirate ships. (@Pointedstick)
    * New hail messages, especially for civilians and the Syndicate. (@Pointedstick)
    * Tiny escort missions, available to new pilots. (@Pointedstick)
    * Added a "Medium Warship" category.
    * Price increases for the Headhunter and Bactrian.
    * Made the Falcon faster compared to the Leviathan.
    * Reduced the bonuses for the new jumbo missions.
    * Changed the world-ship sprite to something less tacky, with three variants.
    * The intro interceptor missions no longer create an autosave.
    * Added more clarification in the Free Worlds drone salvage mission.
    * Changed the Reverse Thruster name to "AR120 Reverse Thruster."
    * Added a new Syndicate ship, the Vanguard. (@Pointedstick)
  * Game mechanics:
    * Planets you have dominated will no longer fine you for illegal items.
    * Flagships now take last priority for cargo but first priority for passengers.
    * Adding or removing outfits that require crew automatically hires or fires crew.
    * Added a "self destruct" attribute for ships that explode if boarded.
    * Tweaked the AI behavior when near the "invisible fence" on the outskirts of the system.
    * If you hail a disabled enemy, they now insult you instead of demanding a bribe.
    * It's now possible for an event to "clear" a planet's spaceport (making it uninhabited).
    * Ship variants can now inherit descriptions and outfit lists.
    * Firing normal thrusters after using the afterburner no longer slows you down.
    * All pathfinding now includes wormhole travel.
    * You can now dump cargo in the info panel to make room for plunder.
    * The player’s flagship is now always displayed on top of all other ships.
    * Missions can now specify a custom payment multiplier as well as a custom base payment.
    * Other ships no longer interfere when you are fighting a bounty - you must fight alone.
  * User interface:
    * Added messages when changing landing targets. (@guillochon)
    * Button names now have underlined letters as hints of the key shortcut. (@guillochon)
    * Underlines for key shortcut hints are shown only when Alt / Option is held.
    * Moons, stations, etc. are no longer called "planets." (@guillochon)
    * The game no longer pauses when the window is minimized.
    * In the map, clicking the system you are in will now clear the jump route.
    * If you cannot sell an outfit, a helpful message is now shown explaining why.
    * The outfit list in the boarding panel now supports arrow keys and page up / down.
    * In the outfitter and shipyard maps you can now shift-click to compare items.
    * Added support for zooming in the map views. (@guillochon)
    * Loading a snapshot now displays a warning that it will overwrite your main game.
    * You can now double click a ship to board it or a planet to land.
    * Added a key to each of the map panels.
    * Shift + Board will now select any of your escorts that are disabled.
    * Added a preference for whether escorts expend ammo always, frugally, or never.
  * Audio:
    * Redid all the sound effects, striving for better volume balance.
    * Added sounds for landing and takeoff and for many weapons that previously had none.
    * Looping sounds now fade smoothly when they stop instead of continuing to the end of the loop.
    * Large numbers of overlapping sounds no longer cause phasing / grinding noise.
    * All audio parameters are set on startup to make sure they are the same on every OS.
    * Improved the math for combining multiple instances of the same sound.

Version 0.8.8:
  * Bug fixes:
    * Fixed various bugs with how the game determines which ship is your "flagship."
    * The "Uninhabited" government on Ruin will no longer fine the player for illegal outfits.
    * Fixed a crash that could happen while taking off if missions failed due to lack of space.
    * Typo fixes (@naehc, @kkuchta, @luiges90, @fcfort, @maxrd2)
  * New content:
    * Added two new ships, the Headhunter and the Modified Argosy.
  * Game mechanics:
    * The AI will now use reverse thrusters for landing, boarding, and jumping.
    * Added a "frugal" personality that expends ammo only if outgunned (and applied it to your escorts).
    * Added a "net worth" condition variable for mission creators to use.
  * User interface:
    * Added a "buy all" button in the trading panel.
    * Made mouse click targeting more accurate when ships are overlapping.
  * Other:
    * Tweaked the audio balance for a less abrupt left / right transition.
    * Fresh installs now default to 50% volume instead of 100%.
    * Animations can now have randomized frame rates so they aren't perfectly synchronized.
    * Plugins can now override the existing commodities.

Version 0.8.7:
  * Bug fixes:
    * Fixed a bug in the info panel scrolling.
    * Fixed a crash when you lose your flagship through hand to hand combat.
  * Game mechanics:
    * Pirates no longer plunder outfits, because that is way too confusing for new players.
    * Load cargo onto escorts when taking off to leave the flagship free for plunder.

Version 0.8.6:
  * Bug fixes:
    * Fixed a bug that makes fighter bays stop working in the previous release.
    * Fixed a crash in the map panel if the player has no flagship.
  * Missions:
    * Added some large cargo and passenger missions, for bigger ships and fleets.

Version 0.8.5:
  * Bug fixes:
    * Pops and crackles with looping sounds like thrusters should now be fixed.
    * File paths with non-ASCII characters are now supported even on Windows.
    * The Outfitter no longer offers to reload ammo on ships that are parked or absent.
    * You no longer retain control of your ship if it is captured in ship to ship combat.
    * Fighters you cannot carry are now sold off properly when you leave the planet.
    * Fixed a bug where escorts try to refuel on an uninhabited planet.
    * Better handling of selling your flagship when you have other ships that are parked or absent.
    * Bringing up the menu while in a mission conversation no longer declines that mission.
    * Fixed a bug on Windows where you lose money if loading a pilot with over two billion credits.
    * Being plundered now takes effect immediately instead of waiting until the game is reloaded.
    * If audio initialization fails, the game will now start with no sound instead of quitting.
  * Game mechanics:
    * Pirate raid strength no longer takes your parked ships into account.
    * It is no longer possible to "park" a disabled ship.
    * If you need help and hail a ship that is disabled, it will now say that it cannot help you.
    * Pirates will no longer steal your hyperdrive, but may still steal your engines or power.
  * User interface changes:
    * Made the name entry in the New Pilot dialog clearer.
    * The Escape key now means "back one level" instead of "toggle main menu."
    * Made it possible to scroll the list of ships in the player info panel.
    * The "Land" key now only toggles between landing options if pressed more than once per second.
    * Escort icons turn green when they are ready to hyperjump. (@rlane)
    * Game snapshots can now be given a name instead of just being identified by date.
    * Escorts can no longer be ordered to attack themselves.
    * Renamed "Enter Ship" to "Load Game" in the Load / Save panel.
    * If you get plundered, added messages informing you of what was stolen.
    * The multiplier keys no longer apply to selling a ship.
    * Your jump path is now colored based on how much fuel you and your escorts have. (@hexarobi)
    * Selected target is now white on the radar. (@hexarobi)
  * Missions:
    * Added warning dialogs if you fail any critical Free Worlds missions.
    * Fixed a few inaccurate messages shown when an NPC condition is not yet met.

Version 0.8.4:
  * Bug fixes:
    * You can no longer end up with extra crew members on ships other than your flagship.
    * If you tell your fleet to fight a target and then capture it, they no longer fire on it.
    * Fixed a bug where mission conditions inside an "and" or "or" might not be saved.
    * You can no longer depart a planet with a fighter as your flagship (which could crash the game).
    * Fixed a bug where reassigning weapons to different slots in the info panel was not working.
    * Fixed a bug where a weapon's "shield damage" was being applied instead of its "heat damage."
    * The cargo and bunk space numbers in the job panel no longer include your parked or absent escorts.
    * Fixed a bug where outfit "gifts" were not received if the player had no outfit or cargo space.
  * Changes to game mechanics:
    * Any weapon that has an icon is now secondary, rather than any weapon that uses ammo or fuel.
    * The long-range missile boat AI now stops running away once it is out of ammunition.
    * Added a 500x multiplier key (Alt / Option) for players with huge cargo fleets.
    * Made it possible to board a stranded, out-of-fuel escort to share fuel with it.
    * The AI no longer fires turrets at fast-moving ships entering or leaving hyperspace.
  * User interface changes:
    * Heads-up display:
      * Added a pointer to the target info to show what direction the target is in.
      * If you have a jump drive, the radar now includes pointers to "neighbor" systems.
    * Main map panel ("Ports"):
      * The map now shows commodity prices relative to the current system, rather than absolute price.
      * Unexplored systems are now a dimmer grey than uninhabited ones.
    * Jobs / missions panel:
      * Unique missions are now shown at the start of your mission list instead of the end.
      * Mission lists now support the scroll wheel in addition to click and drag.
      * Selecting a different mission in the jobs map no longer changes your travel plan.
    * Maps of shipyards and outfitters:
      * Show the attributes of the currently selected item.
      * Grey out items that are not for sale in the selected system.
      * Distinguish between systems with nothing for sale vs. systems with other items but not the selected one.
    * Outfitter panel:
      * Attributes are now always shown in units per second instead of units per frame.
  * Porting:
    * 32-bit Windows is now supported.
    * The Mac OS X version can now read data from outside the .app bundle.
    * To support Steam, libstdc++ is static linked if doing a Steam build.
  * Story changes:
    * Added a fourth "intro" Free Worlds thread in case you fail one of the other three.

Version 0.8.3:
  * Bug fixes:
    * Fines are now correctly applied to the player.
    * A possible out-of-bounds memory access when cleaning up cargo from failed missions is fixed.
    * Outfits that increase your maximum hull no longer cause the ship to become disabled.
    * The Hire panel now correctly handles cases where you have more crew than you can hold.
    * Fixed "out of fuel" handling for ships with both a hyperdrive and a jump drive.
    * The "hull repair rate" attribute now works correctly.
    * Ships with zero cargo space are no longer treated as if they have infinite space.
    * Radar now displays correctly when the game is first loaded.
    * Ion sparks are no longer displayed from ships in other systems.
  * Changes to game mechanics:
    * You can now demand tribute from planets.
    * Added a "require <outfit>" mission action.
    * Reduced the Bactrian's speed and engine space to balance it with the other large warships.
    * Quarg power generators are no longer a separate outfit that you can steal.

Version 0.8.2:
  * Bug fixes:
    * Fixed the crash when you depart a planet with a fighter as an escort or NPC.
    * Fixed the bug of paying crew salaries for ships that have been destroyed.
    * Added safeguards against the AI firing on a ship it is boarding to assist it.
    * Fixed improper hardpoint placement in ship variants.
    * Fixed sounds from plugins not being loaded.
    * Fixed the bug where selling plundered outfits in the outfitter pays you nothing.
    * Possibly fixed the window maximizing bug on Windows.
  * Changes to game mechanics:
    * Added support for "persons" - unique ships with custom hail messages, e.g Cap'n Pester.

Version 0.8.1:
  * Bug fixes:
    * Fixed a bug that made it impossible to select a secondary weapon that is your very first outfit.
    * Made the scroll wheel affect the column the mouse is hovering over in the load / save panel.
    * Fixed the Windows random number generator to not produce the same fleets every time you visit a given system.
    * Fixed a bug where paying a bribe could result in negative credits.
    * Additive blending now works correctly for @2x (high resolution) sprites.
  * Changes to game mechanics:
    * Disabled escorts are no longer lost if you land; instead they just remain where they are, disabled.
    * Missions that can't be completed yet due to an NPC requirement or waypoint are now "dimmed out."
    * Added the ability to mark missions as "minor" so they will not interrupt story line missions.
    * Modified the AI to leave disabled ships alone (unless it plunders them).
  * Improved graphics:
    * Replaced some landscape images with higher-resolution ones.
    * Replaced most of the space station landscape images with NASA images.
    * Modified some projectile sprites to be more detailed.
    * Switched the colors of the mission pointers to be easier for color blind people to distinguish.
    * Toned down the brightness of the galaxy backdrop image in the map.
  * Development:
    * Added a debug mode (-d / --debug).
    * Made the slow-motion key (caps lock) and pause key (backtick) only work in debug mode.
  * Optimization:
    * Added a limit of 20 landscapes loaded at once, to reduce memory usage.

Version 0.8.0:
  * First stable release.
