scene¶axes: Bounding Box with axes ticks and labels¶camera: Projection management classes¶core: Base class of the scene nodes¶cutplane: Cutting plane primitive¶event: Scene event system¶function: OpenGL shader functions¶interaction: User interaction implementation¶primitives: Base rendering primitives¶text: Text field rendering primitives¶transform: Transformation matrix system¶utils: Miscellaneous¶viewport: Root of a scene tree¶window: On-screen window¶