/*
 * Copyright (c) 2006 Georgia Tech Research Corporation, INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Authors: George F. Riley<riley@ece.gatech.edu>
 *          Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */
#ifndef NODE_H
#define NODE_H

#include "net-device.h"

#include "ns3/callback.h"
#include "ns3/object.h"
#include "ns3/ptr.h"

#include <vector>

namespace ns3
{

class Application;
class Packet;
class Address;
class Time;

/**
 * \ingroup network
 *
 * \brief A network Node.
 *
 * This class holds together:
 *   - a list of NetDevice objects which represent the network interfaces
 *     of this node which are connected to other Node instances through
 *     Channel instances.
 *   - a list of Application objects which represent the userspace
 *     traffic generation applications which interact with the Node
 *     through the Socket API.
 *   - a node Id: a unique per-node identifier.
 *   - a system Id: a unique Id used for parallel simulations.
 *
 * Every Node created is added to the NodeList automatically.
 */
class Node : public Object
{
  public:
    /**
     * \brief Get the type ID.
     * \return the object TypeId
     */
    static TypeId GetTypeId();

    Node();
    /**
     * \param systemId a unique integer used for parallel simulations.
     */
    Node(uint32_t systemId);

    ~Node() override;

    /**
     * \returns the unique id of this node.
     *
     * This unique id happens to be also the index of the Node into
     * the NodeList.
     */
    uint32_t GetId() const;

    /**
     * In the future, ns3 nodes may have clock that returned a local time
     * different from the virtual time Simulator::Now().
     * This function is currently a placeholder to ease the development of this feature.
     * For now, it is only an alias to Simulator::Now()
     *
     * \return The time as seen by this node
     */
    Time GetLocalTime() const;

    /**
     * \returns the system id for parallel simulations associated
     *          to this node.
     */
    uint32_t GetSystemId() const;

    /**
     * \brief Associate a NetDevice to this node.
     *
     * \param device NetDevice to associate to this node.
     * \returns the index of the NetDevice into the Node's list of
     *          NetDevice.
     */
    uint32_t AddDevice(Ptr<NetDevice> device);
    /**
     * \brief Retrieve the index-th NetDevice associated to this node.
     *
     * \param index the index of the requested NetDevice
     * \returns the requested NetDevice.
     */
    Ptr<NetDevice> GetDevice(uint32_t index) const;
    /**
     * \returns the number of NetDevice instances associated
     *          to this Node.
     */
    uint32_t GetNDevices() const;

    /**
     * \brief Associate an Application to this Node.
     *
     * \param application Application to associate to this node.
     * \returns the index of the Application within the Node's list
     *          of Application.
     */
    uint32_t AddApplication(Ptr<Application> application);
    /**
     * \brief Retrieve the index-th Application associated to this node.
     *
     * \param index the index of the requested Application
     * \returns the requested Application.
     */
    Ptr<Application> GetApplication(uint32_t index) const;

    /**
     * \returns the number of Application instances associated to this Node.
     */
    uint32_t GetNApplications() const;

    /**
     * A protocol handler
     *
     * \param device a pointer to the net device which received the packet
     * \param packet the packet received
     * \param protocol the 16 bit protocol number associated with this packet.
     *        This protocol number is expected to be the same protocol number
     *        given to the Send method by the user on the sender side.
     * \param sender the address of the sender
     * \param receiver the address of the receiver; Note: this value is
     *                 only valid for promiscuous mode protocol
     *                 handlers.  Note:  If the L2 protocol does not use L2
     *                 addresses, the address reported here is the value of
     *                 device->GetAddress().
     * \param packetType type of packet received
     *                   (broadcast/multicast/unicast/otherhost); Note:
     *                   this value is only valid for promiscuous mode
     *                   protocol handlers.
     */
    typedef Callback<void,
                     Ptr<NetDevice>,
                     Ptr<const Packet>,
                     uint16_t,
                     const Address&,
                     const Address&,
                     NetDevice::PacketType>
        ProtocolHandler;
    /**
     * \param handler the handler to register
     * \param protocolType the type of protocol this handler is
     *        interested in. This protocol type is a so-called
     *        EtherType, as registered here:
     *        http://standards.ieee.org/regauth/ethertype/eth.txt
     *        the value zero is interpreted as matching all
     *        protocols.
     * \param device the device attached to this handler. If the
     *        value is zero, the handler is attached to all
     *        devices on this node.
     * \param promiscuous whether to register a promiscuous mode handler
     */
    void RegisterProtocolHandler(ProtocolHandler handler,
                                 uint16_t protocolType,
                                 Ptr<NetDevice> device,
                                 bool promiscuous = false);
    /**
     * \param handler the handler to unregister
     *
     * After this call returns, the input handler will never
     * be invoked anymore.
     */
    void UnregisterProtocolHandler(ProtocolHandler handler);

    /**
     * A callback invoked whenever a device is added to a node.
     */
    typedef Callback<void, Ptr<NetDevice>> DeviceAdditionListener;
    /**
     * \param listener the listener to add
     *
     * Add a new listener to the list of listeners for the device-added
     * event. When a new listener is added, it is notified of the existence
     * of all already-added devices to make discovery of devices easier.
     */
    void RegisterDeviceAdditionListener(DeviceAdditionListener listener);
    /**
     * \param listener the listener to remove
     *
     * Remove an existing listener from the list of listeners for the
     * device-added event.
     */
    void UnregisterDeviceAdditionListener(DeviceAdditionListener listener);

    /**
     * \returns true if checksums are enabled, false otherwise.
     */
    static bool ChecksumEnabled();

  protected:
    /**
     * The dispose method. Subclasses must override this method
     * and must chain up to it by calling Node::DoDispose at the
     * end of their own DoDispose method.
     */
    void DoDispose() override;
    void DoInitialize() override;

  private:
    /**
     * \brief Notifies all the DeviceAdditionListener about the new device added.
     * \param device the added device to notify.
     */
    void NotifyDeviceAdded(Ptr<NetDevice> device);

    /**
     * \brief Receive a packet from a device in non-promiscuous mode.
     * \param device the device
     * \param packet the packet
     * \param protocol the protocol
     * \param from the sender
     * \returns true if the packet has been delivered to a protocol handler.
     */
    bool NonPromiscReceiveFromDevice(Ptr<NetDevice> device,
                                     Ptr<const Packet> packet,
                                     uint16_t protocol,
                                     const Address& from);
    /**
     * \brief Receive a packet from a device in promiscuous mode.
     * \param device the device
     * \param packet the packet
     * \param protocol the protocol
     * \param from the sender
     * \param to the destination
     * \param packetType the packet type
     * \returns true if the packet has been delivered to a protocol handler.
     */
    bool PromiscReceiveFromDevice(Ptr<NetDevice> device,
                                  Ptr<const Packet> packet,
                                  uint16_t protocol,
                                  const Address& from,
                                  const Address& to,
                                  NetDevice::PacketType packetType);
    /**
     * \brief Receive a packet from a device.
     * \param device the device
     * \param packet the packet
     * \param protocol the protocol
     * \param from the sender
     * \param to the destination
     * \param packetType the packet type
     * \param promisc true if received in promiscuous mode
     * \returns true if the packet has been delivered to a protocol handler.
     */
    bool ReceiveFromDevice(Ptr<NetDevice> device,
                           Ptr<const Packet>,
                           uint16_t protocol,
                           const Address& from,
                           const Address& to,
                           NetDevice::PacketType packetType,
                           bool promisc);

    /**
     * \brief Finish node's construction by setting the correct node ID.
     */
    void Construct();

    /**
     * \brief Protocol handler entry.
     * This structure is used to demultiplex all the protocols.
     */
    struct ProtocolHandlerEntry
    {
        ProtocolHandler handler; //!< the protocol handler
        Ptr<NetDevice> device;   //!< the NetDevice
        uint16_t protocol;       //!< the protocol number
        bool promiscuous;        //!< true if it is a promiscuous handler
    };

    /// Typedef for protocol handlers container
    typedef std::vector<Node::ProtocolHandlerEntry> ProtocolHandlerList;
    /// Typedef for NetDevice addition listeners container
    typedef std::vector<DeviceAdditionListener> DeviceAdditionListenerList;

    uint32_t m_id;                                        //!< Node id for this node
    uint32_t m_sid;                                       //!< System id for this node
    std::vector<Ptr<NetDevice>> m_devices;                //!< Devices associated to this node
    std::vector<Ptr<Application>> m_applications;         //!< Applications associated to this node
    ProtocolHandlerList m_handlers;                       //!< Protocol handlers in the node
    DeviceAdditionListenerList m_deviceAdditionListeners; //!< Device addition listeners in the node
};

} // namespace ns3

#endif /* NODE_H */
