//============================================================================
// Copyright 2009-2020 ECMWF.
// This software is licensed under the terms of the Apache Licence version 2.0
// which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
// In applying this licence, ECMWF does not waive the privileges and immunities
// granted to it by virtue of its status as an intergovernmental organisation
// nor does it submit to any jurisdiction.
//
//============================================================================

#ifndef SOUND_HPP_
#define SOUND_HPP_

#include <vector>
#include <string>

#include "VProperty.hpp"

class Sound : public VPropertyObserver
{
public:
    static Sound* instance();

    const std::vector<std::string>& sysSounds() const {return sysSounds_;}
    const std::string sysDir() const {return sysDir_;}

    void playSystem(const std::string&,int repeat);
    void play(const std::string&,int repeat);
    bool isSoundFile(const std::string& fName) const;

    void notifyChange(VProperty*) override {};

    //Called from VConfigLoader
    static void load(VProperty* group);

protected:
    Sound();
    void setCurrentPlayer(const std::string&);

    static Sound* instance_;

    std::map<std::string,std::string> players_;
    std::string currentPlayer_;
    std::string currentCmd_;

    std::string formats_;
    std::string sysDir_;
    std::vector<std::string> sysSounds_;
    time_t prevPlayedAt_{0};
    int delay_{2};
    VProperty* prop_{nullptr};
};

#endif
