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| template<typename GridT , typename InterrupterT > |
| void | fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, int maxSphereCount, bool overlapping=false, float minRadius=1.0, float maxRadius=std::numeric_limits< float >::max(), float isovalue=0.0, int instanceCount=10000, InterrupterT *interrupter=NULL) |
| | Threaded method to fill a closed level set or fog volume with adaptively sized spheres. More...
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| template<typename GridT > |
| void | fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, int maxSphereCount, bool overlapping=false, float minRadius=1.0, float maxRadius=std::numeric_limits< float >::max(), float isovalue=0.0, int instanceCount=10000) |
| | fillWithSpheres method variant that automatically infers the util::NullInterrupter. More...
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